{"id":133,"date":"2005-10-01T00:13:18","date_gmt":"2005-09-30T23:13:18","guid":{"rendered":"https:\/\/www.tomfotherby.com\/blog\/?p=133"},"modified":"2009-09-18T10:50:50","modified_gmt":"2009-09-18T09:50:50","slug":"timesplitters-future-perfect","status":"publish","type":"post","link":"https:\/\/www.tomfotherby.com\/blog\/index.php\/2005\/10\/timesplitters-future-perfect\/","title":{"rendered":"TimeSplitters &#8211; Future Perfect"},"content":{"rendered":"<p><font color=\"red\">XBox<\/font>,<font color=\"orange\">FPS<\/font>,<font color=\"green\">6\/10<\/font> &#8211; <u>September 2005<\/u><br \/>\n<\/p>\n<table>\n<tr>\n<td><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/www.tomfotherby.com\/Images\/GameReviewImages\/timesplitters.jpg?w=620&#038;ssl=1\"><\/img><\/td>\n<td>\n<p>\nGood simple FPS fun. I say simple because you can&#8217;t jump, not a bad thing but a bit old-fashioned. There is a entertaining selection of characters (ninja monkey anyone?) including brilliant undead creatures to mess around with. On the character selection screen, each character performs a move when they are selected and I liked going through each one and seeing what they did. Extra characters are unlocked as you complete levels (one of the reasons why I completed the game).\n<\/td>\n<\/tr>\n<\/table>\n<p>Jumping around time allows for great variety of levels and weapons and cool storylines involving having to protect your past-self or working together with different instances of yourself. Cortez is a dude. multi-player and co-op mode help the game to tick the box&#8217;s you expect from &pound;35 now-a-days.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>XBox,FPS,6\/10 &#8211; September 2005 Good simple FPS fun. I say simple because you can&#8217;t jump, not a bad thing but a bit old-fashioned. There is a entertaining selection of characters (ninja monkey anyone?) including brilliant undead creatures to mess around with. On the character selection screen, each character performs a move when they are selected [&hellip;]<\/p>\n","protected":false},"author":52,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[5],"tags":[],"class_list":["post-133","post","type-post","status-publish","format-standard","hentry","category-game-review"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.tomfotherby.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/133","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.tomfotherby.com\/blog\/index.php\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.tomfotherby.com\/blog\/index.php\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.tomfotherby.com\/blog\/index.php\/wp-json\/wp\/v2\/users\/52"}],"replies":[{"embeddable":true,"href":"https:\/\/www.tomfotherby.com\/blog\/index.php\/wp-json\/wp\/v2\/comments?post=133"}],"version-history":[{"count":1,"href":"https:\/\/www.tomfotherby.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/133\/revisions"}],"predecessor-version":[{"id":1295,"href":"https:\/\/www.tomfotherby.com\/blog\/index.php\/wp-json\/wp\/v2\/posts\/133\/revisions\/1295"}],"wp:attachment":[{"href":"https:\/\/www.tomfotherby.com\/blog\/index.php\/wp-json\/wp\/v2\/media?parent=133"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.tomfotherby.com\/blog\/index.php\/wp-json\/wp\/v2\/categories?post=133"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.tomfotherby.com\/blog\/index.php\/wp-json\/wp\/v2\/tags?post=133"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}