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| Magic the Gathering: Battlegrounds |
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XBox,Strategy Combat,7/10 - April 2005
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Think pokemon meets street fighter. This is strategy combat where it's
tactics and planning that win a battle rather than button mashing.
Collect mana orbs, cast creature spells, magic spells, enhancement
spells; try to do all of this and still evade your opponent's attacks.
I got to the pen-ultimate level and found it just too hard. The single
player mode is just a long tutorial really but I've never felt good
enough to try battleing online players (I imagine it'd be awesome).
It's a bit of a cult game but my girlfriends little brother and I love
quoting Magic monsters at each other, we take it in turn to call out
"Goblin sky ranger", "Giant Growth", "Magma Giant", "Rushwood
Elemental", etc.
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| Fable |
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XBox,Adventure,9/10 - January 2005
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game has the most flexibility and scope that I've ever come across. To
give you a clue about how varied the objects in the game are, you can
buy "tofu". Have you ever seen tofu in a game before? You can get
married and divorced, dig, fish, get haircuts, tatoos, all sorts. It's
a lush environment that brings about the desire to explore and mess
around as much as clocking the levels. My favourite bit was the
gladiators arena which was filled with atmosphere. I thought the length
was a perfect 10 hours but the storyline failed to deliver after a
promising start.
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| Halo 2 |
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XBox,First Person Shooter,7/10 - September 2004
 | Friends
ask me what's the difference between Halo 1 and 2. Halo 2 has more
vehicles and the marines can now drive them, you can hold 2 weapons,
you get to be a Covernent soldier and thats about it. Except that the
multiplayer mode has been boasted with XBox LIVE which looks like fun.
With all the hype about Halo 2, I can't understand why there's such
major graphics glitches in all the cut-scenes? Textures pop-in about a
second after many of the scenes start!
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| Burnout 3 |
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XBox,Battle Racing,9/10 - July 2004
 | Go
Fast and Hit Stuff. This game introduced a great form of driving combat
which I first saw in "destruction derby". You get to knock opponent
cars off the track! The levels manage to vary greatly and the game
gives the best impression of speed that I've seen so far. I played 50
hours of this game, it's just Fab!
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| Advance Wars 2 |
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GBA,Turn-based strategy,9/10 - March 2004
This is a tweeked version of Advanced Wars 1
with the introduction of interesting defensive buildings such as
canons, missles and lasers. There is also the new NeoTank which expains
why the strong tanks of AW1 were only called "Medium" Tanks. The game
is set at a perfect level of difficulty even though the setting is
fixed (meaning I don't have to feel like a wuss for setting it on
"easy"). I must admit finding the tips you get when you are defeated
quite helpful (I sometimes purposly yield just to get the tips). The
enemy AI is well balanced so you get the rewarding feeling that your
outsmarting it (but I get the impression it could kick my arse if it
really tried). There's quite a few times in the game where you get
overwhelmed but manage to win the battle by sneeking round the back and
destroying the objective. One variable which helps give the game
flexiblity is the CO powers allowing for different tactics to try out.
Great game.
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| Colin Mcrae Rally 4 |
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XBox,Rally Driving,7/10 - January 2004
I'm into racing games like burnout and as a consequence I initially
found Colin Mcrae impossibly slow and difficult due to it's realism -
It simulates the driving of a real rally car so well that you have to
be an expert rally driver. The reason I stuck at it was because codemasters
were running a competition to win a 10000 pound Citroën Xsara car.
Australia Stage 1 is now ingrained in my brain. I must have played the
track 500 times to get my time of 258.333, sliding over the bridge in
the Peugeot 205 using manual gearbox and the analog stick for gradual
acceleration and breaking. Brake as late as possible but don't floor it
half way through a corner . Get the power on gently, any sideways
driving or wheelspinning might look cool but it slows you down
dramatically. Keep the back of the car under control and avoid
wheelspin whenever possible. I could dictate the co-drivers comments.
Competing for the prize was an awesome experience even if I only ended
up 20th. I got a pretty good glimpse of the games depth but can you
imagine how deep the competition winners went? I'll answer for you - No
- this game has depth that only hundreds of hours of play reveal.
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| Panzer Dragoon - Orta |
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XBox,Flight shoot-em-up,4/10 - December 2003
This game reminded me of "star fox" on the N64 but with
considerably more complex controls and hugely stunning visuals. The
graphics are why I got this game, I wanted to see what an XBox was
capable of and the weird alien landscapes provide a good jaw dropping
demonstration. The game is a typical battle-your-way-to-the-boss-and
then-find-the-bosses-weakness type of game but to avoid health
reduction you need to understand a view things. Firstly you need to
learn that you can boost backwards and forwards to circle around a boss
so when his weapon faces you, you boost to a different side. Then your
need to learn how to morph to the correct dragoon depending on whether
you need speed, firepower or the lock-on ability. I can appreciate the
depth the game has on it's gendre but I didn't find it very engaging. I
managed to get to level 10 and kill the final 3 bosses but I didn't
follow the trippy storyline and I won't play it again.
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| Jet Set Radio Future |
XBox,Adventure,7/10 - November 2003
This is an excellent game but I nearly didn't complete it because
it's often really unclear what the-next-thing-to-do is. It's not so
much the doing, it's more the figuring out how to do it in the first
place (which really cheeses me off). You need to learn levels to get
around quickly - it's often a mission to get from A to B but the
beautiful cel-shaded scenery is very cool. Cool is the right word for a
lot of the game, all the characters dance constantly and the dance
music keeps you going through the night. My favourite level is
"Kibogaoka Hill" - I love grinding power cables over a sprawing shanty
town. I completed the game in around 20 hours but get the feeling I've
left a lot of stones unturned. I never understood the trick mecanism
and didn't get all the characters, graffiti souls, tags or speed runs -
I just didn't need to, it's not Tony Hawks, it's a speedy adventure
game.
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| The Lord of the Rings - The Two Towers |
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XBox,Hack&Slash,5/10 - September 2003
This game takes scenes from the 1st two LOTR's films and turns them
into interactive battles. Each scene blends with DVD film footage
smoothly and impressively. I think they did a great job of doing what
they intended i.e. creating a film/video game couple however I didn't
like it at all. Without having seen the two films I'm sure you'd have
no idea what's going on. I view it as lazy game design, i.e. there is
no design, they just took a bunch of interesting scenes and converted
them into a bunch of levels where you battle your way to the boss, find
it's weakness and beat it. There's no lull in the action, you finish a
scene and save the game and then go straight into the next scene. I'm
wondering why I don't like the constant action. I think it's because
it's too linear, there's no chance to explore the scenery, no options,
no build-up and it's all too rushed. Without time and freedom the game
doesn't add to the LOTR's world and so is disappointing even though the
technology of the programming is of a high standard.
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| Enter the Matrix |
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XBox,TPS,9/10 - June 2003
This game taught me the lesson that one shouldn't take magazine reviews as gospel. My most respected mags, namely Edge and Games
rated this game 3/10 and 4/10 respectivly but I loved it. The great
thing about is that the story line fits perfectly between "The final
flight of the osiris" and the "matrix reloaded" and exposes some great
extra storyline to delve alot deeper into the matrix world. Anyone who
loves the matrix needs to complete this game to get the extra storyline
which is really really juicy. The game itself is plagued by a
few unintuitive puzzles and I thought the driving levels were poor
until I worked out the controls to change the view and start gunning
down cop cars. The controls seem quite confusing and in particular
sniper mode is awkward, however there are moments when the hand-to-hand
combat all comes together in a fluid frenzy so that when you finally
come to a stand-still you realize there's no-one left alive. The scenes
are often too dark to see, but that may be a good thing since the
graphics aren't all that. Completing the game rewards you with a Matrix
3 trailer (well worth it!).
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| Baldur's Gate : Dark Alliance |
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XBox,RPG,5/10 - June 2003
I got this because it was the first 2-player co-operative RPG for
the XBOX that I'd seen. It's not a deep game, it's a simple hack and
slash with very little inventory management or character progression
and a shallow dis-joined storyline. The graphics are state-of-the-art
with vegetation blowing in the wind, rippling water and sparkling ice
caverns. The choice of characters is the biggest let down, The choice
between a retard, queer or tart wasn't good enough for me. Multi-player
co-operative mode is the games only redeeming feature, I like the way
your forced to work together since the game-play isn't split-screen. It
did supply 12 hours of co-operative entertainment and was satisfying to
finish, but I expected buckets more from a baldur's Gate title.
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| Advance Wars |
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GBA,Turn-based strategy,9/10 - June 2003
Nintendo does chess. This is a game of tactics and like chess
things aren't left to chance, you can get to know the exact outcome of
a clash between 2 units. Unfortunately it seems to be geared towards
kids but you wont be able to win by force-in-numbers rather than skill.
The units all have strengths and weaknesses and a attack-range and the
key-to-success comes in balancing your forces so they are strong
together. Victory over the opponent is satisfying. It's a great game,
very addictive and perfect for the handheld.
Killer App Award! > A reason to own a GBA
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| Halo |
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XBOX,FPS,9/10 - August 2002
There's so many good things about Halo but if I was to name the
best I would say it was the vehicles. When you get in a vehicle the
view moves from 1st person to 3rd person and the feel of the game
totally changes increasing variety and pace. Other AI players on your
side can hop onto a vehicle that your piloting and fight along side
you. Enemy AI is the 2nd excellent feature making combat so much fun.
Each enemy offers a challenge which you have to tackle in unique ways.
The storyline is classic sci-fi, full of twists, you are the "Master
chief", a rock-hard cyborg and of course you have to save the universe.
There's enough atmosphere in the game so that the storyline is able to
be quite scary in places.
Killer App Award! > A reason to own a Xbox
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| The House Of The Dead III |
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XBox,,5/10 - July 2003
You have to get a piece of the arcade game action now that it's
possible on a console, I mean it's a way of saving money isn't it? This
was the first game on the XBox to come packaged with a light-gun (a
MadCatz Blaster) which is the only way to play it. I thought House of
the Dead 2 was better but it's ok because when you complete the game it
unlocks a XBox version of House of the Dead 2. Killing Zombies is a
good way to de-stress after a day at the office. The HOTD series is
notorious for having the worst voice acting ever, however HOTD III was
actually disappointing; they improved the voice acting to the point
that I'm not laughing anymore. This is a real loss in my opinion.
The big let down with this game is the light gun configeration screen
which seems to routinely crash my XBox so that I laugh every time I
reach for the reset button (Microsoft went through some perverted
though process which must have gone: "our system will be so robust that
we don't need a reset button").
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| Tony Hawks 4 |
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XBOX,sport,9/10 - August 2002
When you break these games down it is really just a exercise to
memorize sequences of buttons. But with todays zillion-buttoned
controllers, this is made difficult. There's something about Tony Hawks
games that gets you addicted so that you feel you have to complete all
the tasks (but your'll never be able to). Each task can take more than
an hour of practicing until you pull it off. But when everything comes
together and you manage to string together a bunch of tricks in the
right place it's brilliant. A great game series.
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| Diabolo |
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PC,RPG-Hack&Slash,10/10 - June 2002
Diabolo I: This game was the first to introduce me to both
character development and inventory management. Completing quests and
killing enemies both increases experience and allows you plunder the
spoils of your adventures to enable you to become more powerful and
better equipped. But the game also manages to immerse you into the
diabolo world where you delve deeper and deeper into the earth until
you finally reach hell. Getting stocked up with potions and quickly
flicking between spells to cope with the weaknesses of different
enemies is what it's all about. The game has a unique feeling, a kind
of magic which makes you feel powerful and heroic. The true mark of a
fine game.
Diabolo II: The new version dramatically increased the amount of
equipment available to a new set of characters with unique abilities.
It was the first time I played with the idea of a skill tree and as a
consequence I completed the game with each of the characters in turn to
try out all the different tactics to win the game. The levels are much
more diverse than Diabolo I and do well in building up to bosses. The
story is still great with amazing cut scenes at the end of each episode
that help bring back pretty much all of the first Diabolos atmosphere.
Killer App Award! > A reason to own a PC
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| Dungeon Siege |
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PC,RPG,8/10 - June 2002
This game must have impacted my 4th year exams, it is one of those
games that eats your time because it's so playable. It's fun to explore
the rich fantasy world which is made gorgeous to look at by things such
as large numbers of trees and ground-plants with convincing leaves,
wild-life, varied level terrain, and weather effects such as rain and
snow-flakes. I actually stopped at a bridge to admire the few, using
the camera to zoom in and pan round. The environment changes from lush
green to snow, castles, mines and climaxes in lava chambers. Character
development and inventory management is nice, especially the concept of
having a mule in your party and that characters appearances change
depending on each piece of equipment they are using. The game is very
linear leading to a lack of motivation to follow the rather dull
storyline, in particular the mechanized goblins don't fit in. The best
thing about the game is that it's fluid and seamless so there's never a
dull moment.
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| Atomic Bomberman |
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PC,Puzzle-battle,8/10 - 1998
I played this with friends intensively for a short while. A number
of players run around a board throwing bombs at each other and
collecting power-ups. There's nothing like the glee of winning after
rushing around manically concentrating on not dieing, especially if you
accidentally caught a virus and can't stop dropping bombs while your
controls are reversed. This games play-life wouldn't be very long
without the ability to have 4 players on one keyboard. It's also fun to
set 10 computer players endlessly battling against each other like a
screen saver.
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| 007 GoldenEye |
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N64,FPS,10/10 - 1997
This game introduced me to the skills required in multi-player
FPS's: keep an eye on your body armour, known the levels inside out,
follow everyone else's positions carefully and make sure when you meet
them you get a perfect head shot. The head-shot is the holy grail of
skills to hone and very important since you can't jump. Another skill
is the perfect blend of turn+side-step in order to move around levels
fastest. This game is a classic game which has pushed the genre of FPS
to another level. The single player game is totally great as well.
Killer App Award! > A reason to own a N64
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| Mario Kart 64 |
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N64,Combat Racing,10/10 - 1997
Mario Karts is legendary, it's great fun and extremely competitive.
At a beginners level the racing is fast and furious but the skills one
has to fine tune to become an expert are substantial. It's not just
about learning the tracks and shortcuts, it's about firing shells
backwards, dragging weapons behind you as a shield and power sliding
round corners. Split-screen multi-player mode with friends is the
essence of the experience and coming back from the pub had never been
so much fun.
Killer App Award! > A reason to own a N64
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| Command and Conquer series |
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PC,Real-Time Strategy,9/10
"Original:"When this came along my life seemed complete. RTS was
original back then. I loved the resource management, the building of an
army and the marching all over the enemy in large numbers.
"Red Alert:"Command and Conquer went high-res and now you could
amass an even larger army on the screen. Serial linking 2 computers and
multi-playing RA allowed afternoon long battles, requiring huge amounts
of concentration to make sure the enemy isn't able to break though your
defenses. I soon learnt that the feeling of being defeated after 5
hours was horribly depressing and that it's often better to play
co-operative with a friend against the computer. Unfortunately the
computer was rather crap and once the ore ran out it'd just sit and do
nothing. The firing range of a cruiser was stupidly unfair.
"Tiberian Sun:"From now RTS's were well established and
completely unoriginal, however if you like RTS's you like RTS's. The
game is essentially the same as the other but with nicer graphics. The
forces seem the best balanced out of the different versions.
"Red Alert 2": The magic seems to have worn off but I'm not sure if it's the games fault or whether my tastes are changing.
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| The Sims |
PC,sim,5/10
I found myself thinking that this was an interesting game but even
though it's a leap in the sim genre it's not yet ready for me. I reckon
Sims 3 will be great. This is because all I really wanted to do was
design my own house and I wasn't given enough options. There wasn't
enough colour variations, objects or furniture and the squares that are
the basis of design were far too big. The sims dropped rubbish they
couldn't get too because there was a chair in the way. I expected them
to move the chair out the way. Another thing that annoyed me was the
comedy involved in the game. I didn't like the silly jobs you'd get and
the futuristic names of the more expensive objects.
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| ToonStruck |
PC,Quest,9/10
You go around solving puzzles that are brilliantly funny and
entertaining and more often than not - pretty tricky. A Hugely fun game
with a great change half way through.
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| The Legend of Zelda - Ocarina of Time |
N64,RPG,9/10
This is a game that infects your imagination, inserts a hook
into your brain and starts to reel you in. You ended up whistling the
Song Of Time to school. The first question I found myself asking my
friends was "how far are you now?". The game is an epic adventure with
a huge world to explore. When you need to cross the plains you summon
your horse to move faster.
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| Mario 64 |
N64,Platform,9/10
At a time where it was still amazing when a 2D game transforms
into 3D, this game pulled it off so unbelievably well. It was a magic
feeling first playing it. I got the feeling I had arrived at console
game heaven, the future had arrived. It's a playworld of possibilities.
Tonnes of stuff to do, cool puzzles, interesting bosses, getting
blasted out of cannons, swimming, flying. It was rich. Collecting all
the stars became a necessity. Great fun.
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| Tony Hawks Pro Skater 3 |
GBA,Sport- SkateBoarding,9/10
This was great on the handheld. Some goals require hours of practice
and other could be busted in-between a tube stop. It's great when you
just clinch a goal in the last few seconds of the time barrier. I love
it how you can't imagine ever being able to get "that higher a score"
when you start playing but you slowly learn where and how to do the
bigger moves. Great game for the GBA.
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| Duke Nukem 3D |
PC,1st-Person shooter,9/10
I jumped from Doom to this and was blown away especially because it
was my first introduction to FPS serial linked game play. The action
was so fast, running, jumping and flying were all new to me. My
favorite plan was piling up load of pipe bombs and then setting up a
holoduke and jet-packing to a good watching spot where I'd get out the
pipe-bomb detonator and wait for my victim (who usually was a friend
who knew what I was doing and knocked me out with a rocket launcher!).
The single player game was atmospheric. Duke chick-saving rock-hard geezer.
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| X-COM: UFO Defense (UFO - Enemy Unknown) |
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PC,Turn-based Strategy,9/10
What made X-COM 1 a classic is its mix of management and action. You
had to shoot down alien ships, take your team to the crash sites to
battle escaped aliens and all the while manage you bases. During the
tactical combat missions you need to capture live aliens to study and
interrogate them in the laboratories so you could research their
technologies and advance your equipment.
The tactical combat scenes were tiled based and everything could be
blown up. A classical tactic, for instance, was to throw a grenade on
top of a roof to blow a hole in it and then throw a new grenade down
the hole blowing up a couple of aliens.
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