October 1st, 2007
XBox360, FPS,9/10 - September 2007
I waited for Edge Magazine to review Halo 3 and was surprised they gave it a 10/10 which only 5 other games have got since it was first published in 1993. An Edge 10/10 basically dictated I had to play it. so, we bought an XBox 360 (i.e. Basically Halo 3 cost me £300) and it was worth every penny.
There’s constant action that builds and builds throughout the game. There’s no waiting for loading and the graphics are the best I’ve ever seen. The events that happen and the scale they happen on are breathtaking.
I wouldn’t say it feels different to Halo 1 or 2 but at the same time, I’m not sure it should be called Halo 3 - it should be called Halo 5 because the developers seem to have put MUCH more work into it than merits a single increment version change. I’m trying to imagine what would happen if Halo 1 and 2 had never come out and this was the first Halo game. I think everyone would worship it like nothing before, however it has to lose a point for not feeling all that original.
Some of my favourite additions since Halo 2: Grunts with Jet packs, new vehicles, being able to use the grunt hammer, the flame thrower, deployable cover, marines being able to drive you about, Even better enemy AI, larger playing fields, being able to shoot down covenant spaceships.
I’m not really into games that much any more, but Halo 3 is an exception. How could anyone not be into it?
I’m a fan of happy endings 
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April 3rd, 2007
Wii,Microgame,5/10 - March 2007
This crazy game is perfectly suited for getting to know the Wii. It is designed around thinking of all the different ways the Wiimote can be used. Each level is split into 5 second long microgames which begin with asking you hold the Wiimote in a certain way. The main challenge of each minigame is to figure out what you are supposed to do within the time frame. For example: your asked to hold the Wiimote like a pencil, then shown a picture of a pencil and a sharper and the clock starts ticking - You have to work out that your supposed to twissle the Wiimote around to sharpen the pencil. If successfull, you’re quickly moved onto the next challenge.
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Other microgame examples include flying a paper airplane, driving a car, slicing a piece of bamboo, balancing a stick, sorting objects into piles, etc. The image shows a game where you have to balance a stick by moving the Wiimote forwards or backwards or side to side.
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Beware, the storyline is totally nuts.
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April 1st, 2007
Wii,Sports,7/10 - April 2007
Wii Sports comes bundled with the Wii console - It has Tennis, Bowling, Boxing, Baseball and Golf.
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It is completely amazing how intuitive it is to use the Wiimote to play the game. You really don’t need to explain the controls to a new-comer, whether they are 6 or 56.
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I’m not a fan of the boxing, golf or baseball but the bowling and tennis are ace. Playing 4 player tennis is hilarious. You don’t control the movement of the players, instead you have to master your swing. Timing is most important, then the angle of the bat when you hit the ball. Hit early to play cross court, or wait till the ball is almost past you to push it down the line. Becoming accurate takes practice because the play is quite subtle. For example, you can even put spin on the ball by twisting the wiimote as you hit the ball.
Good exercise? No, but better than other tennis games I guess.
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February 1st, 2006
DS,Battle Racing,9/10 - January 2006
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This is my first WIFI game. What this means is I can play 3 other REAL people from anywhere in my house. They might be in America, Europe, Mongolia, it doesn’t matter, what matters is that they are a so much more worthy and fun opponent than a AI simulation. It’s totally magic and doesn’t cost a penny. Admittedly, I have played against a few people who switch their gameboy off if they are about to lose - a pox on their character.
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As for the single player part, I don’t think any Mario Kart fan could be disappointed, it’s exactly want you’d expect. There are the normal three engine sizes (50cc, 100cc and 150cc) with 16 new race tracks and 16 classic race tracks from the previous Mario kart games (SNES, N64 and the Gamecube). Nintendo brought back the ability to make your kart ‘hop’ when power-sliding round corners (or to get more height from jumps). Plus there’s the spark-boost from the Gamecube version where you can boost from staying in someone’s slipstream long enough. It’s a must have DS game.
Toms Killer App Award! - The reason to own a DS
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October 1st, 2005
XBox,FPS,6/10 - September 2005
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Good simple FPS fun. I say simple because you can’t jump, not a bad thing but a bit old-fashioned. There is a entertaining selection of characters (ninja monkey anyone?) including brilliant undead creatures to mess around with. On the character selection screen, each character performs a move when they are selected and I liked going through each one and seeing what they did. Extra characters are unlocked as you complete levels (one of the reasons why I completed the game).
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Jumping around time allows for great variety of levels and weapons and cool storylines involving having to protect your past-self or working together with different instances of yourself. Cortez is a dude. multi-player and co-op mode help the game to tick the box’s you expect from £35 now-a-days.
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July 1st, 2005
DS,Puzzle,5/10 - June 2005
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The control mechanism relies purely on the stylus and so demonstrates how quirky and different the DS is from other handhelds. It’s a fresh and original game (if-by-game-I-mean two mini games). The first game see’s baby Mario falling from the sky on the top screen and you have to draw a line of clouds on the bottom screen which, when he gets to them, will guide him down a safe path and earn maximum points. The second game involves you protecting Yoshi while he carries baby Mario home over wasp swarms, crevasses and mine fields etc.
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One cool feature is that to dissipate any clouds that you have drawn you can blow into the microphone. YOU CAN LITTERALY BLOW CLOUDS AWAY! Another cool feature is that you can draw circles and, if they are circular enough, create bubbles to capture objects.
The game feels like a DS technology demo. It interested and assumed me but I wasn’t addicted.
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May 1st, 2005
XBox,Strategy Combat,7/10 - April 2005
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Think pokemon meets street fighter. This is strategy combat where it’s tactics and planning that win a battle rather than button mashing. Collect mana orbs, cast creature spells, magic spells, enhancement spells; try to do all of this and still evade your opponent’s attacks.
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I got to the pen-ultimate level and found it just too hard. The single player mode is just a long tutorial really but I’ve never felt good enough to try battleing online players (I imagine it’d be awesome). It’s a bit of a cult game but my girlfriends little brother and I love quoting Magic monsters at each other, we take it in turn to call out “Goblin sky ranger”, “Giant Growth”, “Magma Giant”, “Rushwood Elemental”, etc.
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